自定义线程类
#ifndef CUSTOMETHREAD_H#define CUSTOMETHREAD_H#include <QObject>#include <QThread>#include "add.h"class CustomeThread : public QThread{Q_OBJECTpublic:// Bind the thread kernel function.explicit CustomeThread(Add*& addPtr);private:// Run the thread kernel functionvirtual void run() override;private:Add* m_addFuc {nullptr};};#endif // CUSTOMETHREAD_H主函数
#include <QCoreApplication>#include <QDebug>#include <QThread>#include "add.h"#include "customethread.h"int main(int argc, char *argv[]){QCoreApplication a(argc, argv);qDebug() << "Current thread id: " << QThread::currentThreadId();//Concrator the thread kernel function object.Add* ladd = new Add(); CustomeThread* thread = new CustomeThread(ladd);thread->start();return a.exec();}结果:
Current thread id: 0x36d0current Thread: 0x7f50100 + 200 = 300计算的核心函数在子线程中进行。 通过创建一个线程的controller 类,绑定线程执行的kernel函数。然后再子线程的run函数里执行 kernel 函数。
改进上面的程序中 kernel 函数和 执行线程并没有在同一个线程下,所以虽然Qt通过跨线程调用的机制,在子线程调用成功了,但是终究是一种不安全的方式,所以,为了保险起见,需要将 kernel函数再移入子线程。
#include <QCoreApplication>#include <QDebug>#include <QThread>#include "add.h"#include "customethread.h"int main(int argc, char *argv[]){QCoreApplication a(argc, argv);qDebug() << "Current thread id: " << QThread::currentThreadId();//Concrator the thread kernel function object.Add* ladd = new Add(); CustomeThread* thread = new CustomeThread(ladd);ladd->moveToThread(thread);thread->start();return a.exec();} 线程循环 事件循环 int main(int argc, char *argv[]){QCoreApplication a(argc, argv);return a.exec();}上面的 a.exec() 即让程序进入系统的事件循环,事件循环是一个特殊的死循环,其作用如下:
阻塞程序,使得线程一直执行。在循环内部可以不断的监听系统发来的信号,并作出反应。 #include <QCoreApplication>#include <QDebug>#include <QThread>#include <QTimer>#include <QObject>#include "add.h"#include "customethread.h"int main(int argc, char *argv[]){QCoreApplication a(argc, argv);qDebug() << "Current thread id: " << QThread::currentThreadId();Add* ladd = new Add();CustomeThread* thread = new CustomeThread(ladd);ladd->moveToThread(thread);thread->start();QTimer* timer = new QTimer();QObject::connect(timer, SIGNAL(timeout()), ladd, SLOT(add()));return a.exec();}在这个例子里面,使用了一个定时器,向子线程里的 kernel 对象发送信号,出发 add() 槽函数。但是最后并没有触发到。一个原因是: 此时的 ladd 已经在子线程了, 直接连接信号槽,大部分时候只能在信号和槽函数在同一个线程时生效。比如,我们不把 ladd移动到子线程中:
int main(int argc, char *argv[]){QCoreApplication a(argc, argv);qDebug() << "Current thread id: " << QThread::currentThreadId();Add* ladd = new Add();CustomeThread* thread = new CustomeThread(ladd);// Not move ladd to subthread!!!!//ladd->moveToThread(thread);thread->start();QTimer* timer = new QTimer();QObject::connect(timer, SIGNAL(timeout()), ladd, SLOT(add()));return a.exec();} Main thread id: 0x5628Current Thread: 0x5628100 + 100 = 200Current Thread: 0x5628100 + 100 = 200Current Thread: 0x5628100 + 100 = 200Current Thread: 0x5628100 + 100 = 200Current Thread: 0x5628100 + 100 = 200 如何子线程的对象发信号?可以这样连接信号和操
QObject::connect(timer, SIGNAL(timeout()), ladd, SLOT(add()), Qt::QueuedConnection); 向子线程发了信号,子线程就能接受吗?但是发现即时这样也不能向子线程发信号,这是因为子线程中的run函数并没有调用事件循环,此时子线程已经结束退出了,所以可以在子线程的run函数中增加事件循环
void CustomeThread::run(){exec();} Main thread id: 0x5384Current Thread: 0x1638100 + 100 = 200Current Thread: 0x1638 自定义事件循环